AI Insights · Timothy · March 2023
Top 5 Dynamic Games in Romania: Q1 2023 Performance
Discover the performance of the top 5 dynamic games in Romania for Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the performance of the top 5 dynamic games in Romania showed varied trends in terms of downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Roblox from Roblox Corporation saw a significant peak in weekly revenue at around $111K in the first week of January, gradually decreasing to approximately $47K by the end of March. Weekly downloads started strong at 45K in late December but declined to around 23K by the end of the quarter. The game maintained a stable active user base, ranging from 1.2M to 1.1M throughout the period.
Evony by TOP GAMES INC. experienced steady weekly revenue, peaking at about $50K in early January and remaining consistent around $40K to $45K for most of the quarter. Weekly downloads fluctuated, reaching a high of 10K in mid-January and dipping to around 5K in late March. The number of active users saw a slight decline from 38K in late December to around 33K at the end of March.
Gardenscapes by Playrix showed impressive weekly revenue, peaking at approximately $43K in early January and maintaining around $32K to $39K throughout the quarter. Weekly downloads were highest at 34K in early January but dropped to around 13K by the end of March. Active users remained relatively stable, ranging from 110K in early January to about 98K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had variable weekly revenue, peaking at about $30K in early February and dropping to around $14K by the end of March. Weekly downloads started at 25K in late December, declining to around 10K by the end of the quarter. Active users fluctuated, starting at 967K in late December and ending at approximately 799K in late March.
Homescapes by Playrix saw consistent weekly revenue, peaking at around $20K in mid-March and maintaining around $16K to $20K for most of the quarter. Weekly downloads decreased from 15K in early January to about 4K by the end of March. The game’s active user base showed a slight decline from 120K in early January to around 91K by the end of March.
For more detailed insights and data, visit Sensor Tower.